Stories of War and Strife

Rotten Meat, both Ambulatory and Sedentary

So a bunch of our boys had been killed in the past few days, in a ritualistic manner. Honey, Wolf and I examined the crime scenes and questioned the families of the victims. The doors were all opened from the inside except when the victim lived alone, where the doors were broken in. We set up a stakeout with a few of the apprentices. A food vendor came and the food he had was poisoned in some fashion. After interrogating him with my fist of truthiness (patent pending)we discovered some guys down a nearby alley promised him drugs in exchange for selling the poisoned food to Company members. They also gave him an artifact that compelled people to buy food or failing that go to a specific warehouse, one woman was so compelled. He was then instructed to explain what he did to Stumpy back at the barracks. We then descended upon two hooded men and an incubus. The two men went down easily but the incubus managed to escape for a short time and use mind control and shapeshifting powers to try and impede us. I proceeded to show the mind controlled people that A. I would beat the snot out of them in a fight, and B. They’d get free booze for helping me out, strictly for their medicinal needs, of course. Having seen the errors of their ways most of the mind controlled defected to our side. Wolf grabbed the Incubus and we pounded him into sticky goo. We brought the surviving hooded man and the cart full of poisoned food back to HQ. After Stitch patched the guy up it was time for him to go a round with the Fist of Truthiness. We found out they were working for a masked man and got the specific location of the warehouse where they met him. We broke the mind control on the woman who was waiting there and lay in wait for the person. In the warehouse there were boxes full of rotting meat and zombies, who I guess also count as rotting meat.

At any rate after sundown the masked man and another hooded fellow showed up. We fought him and various zombies and spirits, a good chunk of which I swayed to our side with my prowess. However, the masked guy made a break for it, and managed to freeze me with some sort of charm and make his escape by jumping into shadows. Based on his anima banner I believe him to be a Day caste Abyssal. Oh well at least the bottle of wine in my pocket (for religious reasons of course) fared well with the chilling. At any rate, I recommend setting a watch on the shadowland near town as that is where the threat seems to originate. I am not at this time certain which of our many undead enemies is responsible for this problem. Of note however, all the human minions seemed to have been addicts or suffering from some difficult to cure disease and have likely been swayed by promises of a quick fix or curing of the disease. Its something to look for at least.


Mission 1

RY 788 Respendent Fire, 9

Our first investigatory team delving into a string of apprentice murders was successful. We have exposed a group of cultists who may or may not work for a death knight. This group traffics in the infernal too. The efforts of the team have given us a bit of information on their structure and possible goals. We were only able to interrogate shades of the cultists the team exterminated, a peddler, and one live cultist. The information collaborates reports of restless dead amassing an army to the north of the town. They believe one mission is to poison Whitewall’s food and water supplies. Stitch suggests the disease spawned from the food could become catastrophic and virulent should the victims not realize the symptoms in time. Recent rumors suggest a smear campaign against the company as well. I invite them to do their worst; our reputation has never been our strong suit. – Twin

Somber, Wolf, and the Honey Badger reported an epic tale of treachery, chaotic townsfolk, insatiable demons, deadly nightmares, wicked deadites, and poisonous vittles. The intrepid team wandered the streets to hear the heart wrenching tales of the wailing widows, sons, daughters, and husbands of the lost apprentices. The marred bodies of our comrades used in some scarring deadly fiendish rites. The poor children suffered pain gripping nightmares of compulsion and lead murders to their parent’s rooms or perhaps participated in the monstrous ceremony. The brave companions advised the company to tighten our ranks saving the lives of many unaware apprentices. A few volunteer recruits were allowed to bait the dastardly villains to the waiting hands of our fearless allies. Their ruse was fruitful and lead to a momentous brawl within the street, captured pawn, rampant honey badgerness, compulsive bracelets, and a destroyed demon. The honorable associates graciously gave Stump a new play pal though it is a bit messy. The leads led them to a warehouse filled with zombies, ghosts, and a mysterious masked creature. The unconquerable mates brutally decimated the rank and file of undead though the mysterious creature slinked into the shadows. – Annals of Hero

Rumors and gossip
(Circulated in the rundown taverns and back alleys)

There is a demon summoner roaming the alleys who controls the hearts and minds of victims through yellow tendrils.

A rampaging horrifying deadly devil badger was almost caught in the ghetto by the city watch though several officers were mauled to death by it’s ferocious maw.

Callous little girl assault a city guard and feeds them to her pet demon badger, absorbing the body until there is only dust left.

(Circulated by the help in the upper class by the northeastern gate)

The incarnation of death stalks the night travelers slaying their souls and consuming what is left.

The city is cursed and tainted due their unholy alliances

(First game was 5 XP)


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